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Managing HWRT in Instance-Heavy Scenes
real-mrbeam.github.io·12h·
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⚙️Performance Profiling
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Dynamic Power Allocation in Heterogeneous GPU Clusters for Real-Time Ray Tracing
dev.to·20h·
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Flying with Photons: Rendering Novel Views of Propagating Light
anaghmalik.com·1d·
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📐Computational Geometry
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Ray Tracing with uLisp
ulisp.com·3d·
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📐Computational Geometry
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Segment and Matte Anything in a Unified Model
arxiv.org·20h
🎲Procedural Generation
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Realtime WASD-explorable world generation from a single image
app.daydream.live·12h·
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🎲Procedural Generation
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Hobanghann/HORenderer3: A C++ software renderer implementing the OpenGL Core pipeline, with a spec-based API, GPU state machine, and programmable shader model.
github.com·4d·
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🦀Rust Macros
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This free and open-source tool is perfect for Nvidia GPU owners with multiple monitors
xda-developers.com·1d
Hardware Acceleration
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An Exciting Day With More Performance Optimizations Merged For RADV In Mesa 26.0
phoronix.com·1d
Hardware Acceleration
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Graphics APIsYesterday, Today, and Tomorrow
asawicki.info·18h·
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🧩Low-code
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CUDA Programming: From Zero to GPU Kernels
pythongiant.github.io·14h·
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Inverse Rendering for High-Genus 3D Surface Meshes from Multi-view Images with Persistent Homology Priors
arxiv.org·20h
📐Computational Geometry
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Setting Up A Cluster of Tiny PCs For Parallel Computing - A Note To Myself
kenkoonwong.com·6h·
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☁️Serverless Rust
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Evaluating and creating dithering algorithms for epaper laptop
peterme.net·16h·
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⚙️CPU Microarchitecture
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GPU as a Service: Revolutionizing Compute Power for Modern Workloads
future.forem.com·13h·
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Hardware Acceleration
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WebGPU Water
jeantimex.github.io·2d·
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🚀Astro
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Implementing Dino from Scratch
logits.bearblog.dev·19h·
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🔍Reverse Engineering
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Robust Conditional 3D Shape Generation from Casual Captures
facebookresearch.github.io·2d·
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🎲Procedural Generation
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Introducing Waypoint-1: Real-time interactive video diffusion from Overworld
huggingface.co·17h·
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🎲Procedural Generation
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Optimizing GPU Programs from Java using Babylon and HAT
openjdk.org·2d·
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